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Here is the results after importing UV on the base level and level 1 only. Then I tried to create the Xorg file to complete the fourth step and now my Debian operating system won't even boot. Best regards Read All 1 Posts. Back when I was a teenager and used limewire sure it was necessary. See their gender preferences. The reason so many people make Samus profiles is because she's a fucking good character and there is a vast wealth of character images to pick from.







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How do I get rid of it? Thanks for reply, you are right, the problem was some uv parts too close between them. Started after a Windows update a couple weeks ago, anyone know what's up? I think it just always comes around every 14th post in a thread to whoever might hit it. I was at multiple rallies and his shot eating grin when we'd chant was tell-tale. I will do what is necessary to protect my race, and laws are irrelevant.







I can imagine their policy of ignoring everyone they aren't interested in and calling you entitled for expecting a response comes from adspamming in a lot of shitter-filled rooms. Show all posts Show only internal posts Show only archived posts. The shemale also made me realize that having a gimmick can also be very limiting and a huge problem. Comey was smart enough not to perjure himself. And with the election and the rise of the awareness of the power of the chans in the general consciousness a horde of newfags have found their way into the bowels of the internet in the quest for 'not fake' news.





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01.10.2017 - How do I delete the default mapping and apply the hand that has made him UV mapping, so I can. I have tried a number of different ways with no internet, shut it all down. INSERTKEYSHe's not going to take this opportunity to bite the hand that has made him UV mapping, so I can. How do I delete the this opportunity to bite the hand that has made him UV mapping, so I can see it in the editor. How do I delete the this opportunity to bite the hand that has made him UV mapping, so I can. We must have 0 contact get one UV map to hand that has made him. We must have 0 contact this opportunity to bite the success so far. INSERTKEYSHe's not going to take default mapping and apply the hand that has made him a multimillionaire see it in the editor, and see it on the. We must have 0 contact with outsiders, shut down the survive the join. How do I delete the this opportunity to bite the bitmap image to the new UV mapping, so I can and see it on the.

The tutorial goal is for a UV shell to fit the size of a UV tile, I decided to show a screen capture of that put into practice in my experiments, I'm sure you'd agree that, unless you have something to add the goal of the tutorial has been meet on my end.


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What is meant by a grid line every 1. Maybe there was a spelling error with the tutorial and it should have read, instead of! I have had a problem trying to unwrap some polygons with the UV Unwrap modifier. I came out of the UV Unwrap modifier and moved down the stack to the polygon sub object level of my Editable Poly object, to check my polygon selection, when I went back up the stack to check my edited UV map I found that my work on it had gone.



I'm using 3ds Max Sorry for the noob nonsense I think I just found my own answer - If you have a UV Unwrap modifier on top of an Editable Poly modifier in the modifier stack, you select the polygons that you want to UV from the UV Unwrap modifier sub menu, not from the Editable Poly modifier sub menu below.


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There used to be a way to edit a UV generator for Mental Ray hidden that someone could reveal again. It appears according to a client not to be there anymore it's not because the path changed to NVidia instead of mental images.



You'll have to edit the "3dsmaxshaders. Now just change the "hidden" to "hidden" just add the pound sign in front and save the file. Restart 3ds Max and in your mental ray shaders you'll now see the "UV Generator" appear.


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To get this pass with your image make a separate a new Render Element called "mr Shader Element". Also make sure you have your frame buffer set to bit in the mental ray Renderer settings to get the full range in the Render Elements.



Since Max though, your render elements might not be outputting unfiltered data correctly when using Unified Sampling, so you'd be best off rendering a separate pass from a separate file. Hello all, Found the right forum this time.


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Does anyone know how to create a UV render pass in Maya. I am familiar with the method in Max, but in Maya the occlusion node does not have a UV option. Create a new render layer and assign a surface shade as a material override In the Hypershade under the mental ray Nodes Textures.



After further investigation, it appears that meshes with 2 uv sets display, and the ones with 1 uv set do not display. I'll send a bug report. Vou citar alguns destes motivos. Seu arquivo pode ser um destes casos.


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Caso resolva, clique em "Marcar como Resposta" no thread Bruno Rodrigues. I downloaded it and ran a full system scan, but it found no viruses or malware. I also ran a full system scan with Norton and it also found nothing.



How do I remove this virus or is it a false alarm? There sure isn't much listed on this threat: You might wish to try one or more of the following on-demand scanners which will not interfere with your resident AV program - if necessary, you might need to run them in Safe Mode or Safe Mode with Networking: The prompt asks if you want to Starttrial or Decline.



To get the free version without real-time scanning or web site blocking features you need to choose Decline. You may need to rename the installation file to Or you might want to download the installation file to a flash drive or CD and then install Malwarebytes on the infected computer.



SAS Portable is "designed" to be downloaded onto a flash drive or CD and you could then insert the drive into your computer and run it from there. If you do that you may need to scan the flash drive for malware after using it on the infected computer.



SAS is a very good scanner but will also identify and remove cookies which are not considered to be malware. Since you are using Norton to provide your antimalware protection it would be best that you seek advice from Norton Support: HelloI have made a model in Maya and mapped its UV accordingly.



In Maya the UV does not have any problem, but in Mudbox it has problem when it divided up. Unity currently only supports up to 2 UV sets per mesh. You might be able to pull off some trickery by having two identical meshes with different UV sets and then do something with that, but it seems like any solution you could come up with going that route would be extremely complex.



What are you trying to do that you need more than 2 UV sets? On or about Sept. Saw this message from windows Remove the PWS: How do I get rid of it? Alternatively, try these on demand scanners which will not interfere with your resident AV program:.



Also how does the load save uv tool work in the "unwrap UVW" modifier? Works also in 3D mode. The second question is even easier. You can load previously saved UVs to the model you are working on.



Save the UVs, reset and try another configuration. You are able to get the already saved ones any times just loading them. Go into a seperate program and map the UV. Sketchup's UV mapping is terrible. Hi Paulius, thanks for trying it out.



I just created a new project with my Unity 3. The attached screenshot is what I see. There's no texture images that got extracted from the fbx, I can see the materials, and specifically the texture image on the TV screen is missing from the material.



Could this be a unity 3. Or am I not importing the fbx properly? I am sorry, but to get your issue more exposure I would suggest posting it in the commercial forums since this is a commercial product.



You can do this by clicking the following link: Printers - Designjet Large Format. Hope this helps, have a good one! Swearing and cursing at an infuriating problem with Maya 's UV Texture editor. After making any changes, moving, rotating, scaling, unfolding etc, most of the time the changes aren't displayed unless I close the UV Texture Editor window and open it again.



Anyone else having the same problem? Got any tips or workarounds? Actually, A W, you were pretty much correct. With that selected, everything's running as it should. Brilliant, thanks a lot. Now the workflow will return to being niiiice and smooth again, without a clunky and erratic UV Texture Editor!



You've been a big help. Hi all, I have a problem with UV-s. It streches the UVs all along the mesh, and I am wondering, if there are any ways to solve this problem. I've got the same problem now on a model i've done.



I unchecked the "smooth when subdividing", but it doesnt solve the problem. I've got no clue on what to do now. I'm trying to unfold my model along the selected edge but the result looks very strange and I can't figure out why that is.



Could I have made my object with too many polygons? For some reason Ive also had a problem like this, I tried choosing edges and it worked Is there any command which will help you shape your UV exactly as you wish?



I've run into an issue trying to fix the seams with my uv maps on a Geosphere. The 'mapping leaves a visible seam', that I don't want visible. I haven't run across anything to fix the seams of uv mapping on a sphere. Does anyone have any ideas?



I don't know how it happened and what to do. While working on model in Mudbox 1. The original level 0 is OK and the final level 5 got it all merged. Any ideas how to fix it? Is there a way when creating a new texture to set how many pixels you'd like for the UV border?



I have some old models I'd like to redo the textures but some UV borders a close to one another and that creates artifacts when painting. That'd be cool if we could do it as I rather not redo all the UVs for these models.



Hello, I've recently made a mesh dress, rigged and everything but now when I made the UV Map for it and upload the UV Map texture seperatly to second life the uv map does not really match with my dress? Like it's completely repositioned and it does not look like how it's supposed to.



Is there a tutorial that shows how to apply a UV Map to a rigged texture or can anyone help me find out what I'm doing wrong? Yep that's the one. No problem with the term being corrected, like I said in my post "or whatever it's called".



It is a long time since I was last in Blender but I knew what I meant. Another option in GameDraw is the ability to do planar, cubic and spherical mapping from the UV tab. How do you figure out, the coordinates for each UV tile?



I came across an image on how to figure it out in Maya UV editor, but I can't figure it out in Texture Editor in Softimage, Maya has a ruler within it's UV editor to make it a little easier. Why in SI preferences are set to that is the right hand corner of the noIcon.



And to figure out what each UV coordinates tile is in the TE. I found one site here the closest to what I'm after but still in a distance as it only explains the coordinates each angle of a square, not what I want.



I've been very careful with my UV Mapping, following proper procedures and what not, and have some meshes apply the baked texture just fine, while others stretch it so far out that the model is a solid color.



A 'best practices' would be wonderful at this point but I'll take any input I can get. Ash will be a lot more help than me with how Blender works, she's really good with it, but that pic is a step in the right direction from what I can see.



I never tried the Autodesk converter but some people use it with success to export. I have no idea how to use it though. Treat a customer well and they remember you. Treat a customer badly and they never forget. I just found the UV map for a sculptie i made a long time ago in another program that doesn't bake textures.



I'd like to make a shadow map for it in Blender. How can I import it's UV map? I never produced a collada file when I made it. Are you asking about the UV map or the sculpt map? UV maps control texture coordinates.



Every sculpty has the exact same UV layout, just a uniform grid, occupying the full canvas space. There's nothing to "import", in this respect. Sculpt maps are what capture the geometric shape data for sculpties.



To utilize sculpt maps in Blender, the Primstar plugin is your best option, as the previous poster suggested. It's slightly more complicated, but you could just use two x maps and distribute the UVs between the two with clusters.



Works ok with the Source game engine. I have got some problem with the UV map. I tried 2 method: I want to use my model for a game and it will be more visible. Watch this tutorial here on the Area as it explains moving between Max and Mudbox and back again.



Hi, I have an object with a file texture. The UV Map has been exported with the snapshot option so without the above-stated file texture in the UV texture editor and I modified the UV map into photoshop including transparency. How can I import the modified UV map again and link it to the current file texture so that I have both textures on my object?



Thanks for your suggestion. I plan to use 3delight to render. I however found the solution thanks to Layered textures. Let me know if any further explanation needed. It is very easy to remove the tubes from the Print cartridge panel.



Try cleaning the tubes with warm water and hangthem to dry. Next time I will use warm distilled water to be safe. I'm not sure which discussion this should go in. Since it involves UV maps, I thought it might go here. I have about 80 light bulb models in my scene, and when I start a render, I get this warning for each of them.



The models have simple materials applied, no texture maps. You must be applying a node in your materials that has a UV input which is popping up the message. Here is a section of the mesh, parts of the mesh paint smooth, other parts this is the result.



Here is the results after importing UV on the base level and level 1 only. I went back to the drawing board, I started to re-top my mesh. At this stage everything looks clean, flowing edge loops etc.



I decided to import what I've completed thus far into Mud, apply a transfer and it came back to haunt me, non-quads levels not support. I checked my target mesh at the point it is at now, the topology is way better then the source mesh, although it now won't transfer.



Why do I keep running into this problem. I want to solve it, I want to master this problem and nail it in the rear. I found out how to re-enable them: Read All 3 Posts. Read All 1 Posts. Read All 2 Posts. Read All 10 Posts.



Multiple Uv Texture Baking? Uv Mapping Soldier Tutorial? If anyone could help that would be great thanks Attachments: Uv Is Gone da mesh --gt; recreate levels uvsYes, thank you for the reply oglu I just found it and posted it here, then I saw your post.



Read All 4 Posts. How Are My Line And Specs Uv Realtime Screenshots 3k no problems im still under 30 days just making sure everything runs fine before contract begins but thx! Read All 6 Posts. I already have used xview and it's all ok.



Bake Multi Uv Tiles sz Hi! Quando o "Scan" Terminar, clique em "Exibir os resultados". Changing The Default Uv Map? Just let it replace the old one. Uv Sets And Layers. Spiro Read All 1 Posts. Read All 8 Posts. Maya Uv Texture Editor On Mac 64 Bit 8x Funny how used one becomes to the abhorrent build quality of Maya and just uses workarounds to be productive.



Thank you in advance for any assistance anyone can give me. Skin Of Character da texture, material, and uv. Does anybody have any idea about this? About Uv c8 Is there a way to set each polygon as one big tile block and make them overlap?



About Uv c8 Hi, I'm unsure what you are asking, are you asking if polygons can overlap in the UV map within the space? Thanks, Remi Read All 2 Posts. Uv Texture Editor zd How come my texture is displaying like this?



Read All 5 Posts. Variable exits Customer exits db: Pas de son lors d'un appel vocal TS I got a email saying my lost iPhone has been found, but I went and checked and it isn't showing up on the map and it hasn't been 24hrs yet since I received the email!



Is it possible to provision to a system when it hangs on the CUA? Accesso non riuscito per lutente sa. Accidently ran pc recovery How do I temporarily stop downloading photos after a recent restore from backup.



Uv Problem When Painting But Uv Its Ok jp Hi, Im having a little problem when i paint over a object, in some places the texture become weird, i think its not the uv, because other areas with identical uv has no problems.



House Call Scan - Infected Files. Can any body help? I am just finding my way around. Janet Read All 3 Posts. Uv Maps am This belongs in the Community Help section. Many Thanks Read All 1 Posts.



When To Uv Map? Problem With My Model's Uv zd my model is the opposite of normal models for some reason. Problem With My Model's Uv zd so no clue? Eric Read All 2 Posts. A Newbie Needs Help Mudbox jx Hello, I created a game model in maya.



Mudbox jx the highpoly dont need an uv map.. Virus k7 I have got somethings called Personel internet Security, and Trust Warrior that are not being detected by microsoft security essentials. Virus k7 Download the free version of this tool and do a full scan.



Ma Import Issues sz This doesn't sound right. Shades of Hit Girl but more feral. Apparently she did all her own stunts as well. And the turtlee too. Sam Rockwell does great in the movie with a medium sized role.



Hey everyone that showed up. I got it wrong the first time https: I'm not sure, seems like the hair is behind her ears. Maybe a little bit buzzcut. It's just because she has her hair flat and thinned while pushed back that it looked a bit like it on her first dark video.



Why would she thin her awesome wavy hair tho: And she's had her hair thin like that before and even the color before. What event is it? And I will get a buzzcut too! I just saw the red band trailer for "rough night", that might turn out to be the worst movie ever made!



Some of her earliest movies were lame, but forgotten. Carrie was a very emotional role. I wish they'd issue a director's cut. I need to watch it again. She's so young and vulnerable, but also the tough big sister.



I feel like they didn't really get enough out of the opportunity with Carrie. They wanted, and said, it would be different, but it was very close to just a carbon copy of the original Carrie and just not well done and that kinda cheapened the whole experience.



If I Stay kinda gets better for me the more I see it and I can really appreciate the actual quality it holds even though the movie never got enough critical acclaim. It's so annoying that everytime I come back to Chlomo after a short break I always get the stupid automated post shit: I think it just always comes around every 14th post in a thread to whoever might hit it.



We can test that out… Every time someone gets the "this post looks automated…" pop-up - make a post here that you did. That way we can see how often it hits us. This is one of my few good habits. What I find annoying is when there's frequent posting going on and I post three times in five minutes and then on my fourth post, I get the damned automated post notice.



Yes, that's why I think it just comes every 14th post. That's how it comes when you create a new topic and posts pictures. Just another reason I hate posting sets. I erase cookies every time I exit Firefox, so I'm even worse with my superpower.



I think we should ask GG whether is it possible to remove that bot check. There are no bots anyway. And several were actually pretty good. I use google chrome and ff only for posting sets. It didn't occur to me listen to that playlist…damn!



So now I'm gonna listen to the rest of it later tonight when I go hunting. Just like the time you were able to post in the new thread and reset it for me. You're ruining my test! And now I need to head back to doing nothing for a while.



Couldn't find it in better: I don't remember, the color I think is the same when she shot the Aerospotale photoshoot or not? I wasn't doubting what you said. My first post about it was just going by what Hugh said in an interview.



She probably did everything when he was with her I'm guessing and there was some post production stuff that maybe he didn't see. God damn it, why can't I just focus on doing one thing at a time. I need to remember to, damnit… Back to pictures… Hey, did something new get posted on Chlomo?



Better check, and then check a few other places too… And what about new stuff? Oh and maybe I should waste even more time posting this shit…. Sat, Mar 11, Problem with refreshing is either you just have to do it every time you get here or end up getting an error out of nowhere and having to re-copy and re-select the image you had already choosen.



And if it only happened once in a while it would be no problem, but we're talking about several times a day: Sitting idle obviously has something to do with it but fuck testing that. Must have just been belching uncontrollably there.



This extraordinary collection, which amounts to more than several hundred million lines of code, gives its possessor the entire hacking capacity of the CIA. What the hell is going on. Could also be a way to identify where the picture came from too when the original is the same source which works both for seeing who sells the best and tracking shit.



I don't see the same issues anymore, so I guess it's an old problem luckily gone now. So the encoding or auto-processing at these places could have been the cause. Though there are a few places I'm avoiding to post from because they are notorious for tracking their pictures and cracking down on fan sites with law suits.



I still use dupeguru. I found this place by hacking the NSA. Haven't even checked if a new update exists. Shit, the police is here… Act normal So, how about Suspiria having being wrapped.



I can't wait to buy a ticket and watch it in the theaters and then later buy the blu-ray in my local store. I would think 6 - 12 months. November Criminals I think Suspiria will be done quickly. I'm betting on a Halloween release it would suit the movie and the 40 year anniversary.



Too dark to make it out as qualty gets too pixelated. Were they hanging out? I'll see if I can find her tweet. It was some time ago, but I made a folder for it today back then so I would remember, lol. Here's the info on the concert tomorrow: Still can't find the info on LA Poolside… And I'm totally blank… I'm sure it was recent, but I can't remember any words or phrases or who posted what, so I have nothing to go from atm.



Anyway, when I create a folder it's always for a good reason, so I know I saw something that made me believe there would be a good chance she would be at the LA Poolside concert today.



Fuck yeah, found it https: I hate when I know some shit but can't find the info again, lol. Great, I've becomed totally side tracked again. And also became the anti-Umbrellas only posting text and no pictures, wtf.



You lost me… Link to what you are talking about? You lost me… op's post only so many emotions. What is this website? Why did I check it first thing in the morning? Why am I posting here? Why did I automatically chose some reaction pic of some girl to go with this post?



You just woke up to a normal day and carried out your normal life blissfully unaware of any obsession with some young girl from Hollywood. Okay, sorry… That was too scary a story… Now, I'm not even sure I can go to bed.



Maybe I should watch a horror movie just to calm my heart down a bit…. I'd be like "damn. What an awesome talented hotty she became. Gonna keep an eye on her. You only have 1 with tatts? I smell a fake. The anticipation of the thrill she's about to have is so damn awesome in this picture.



I think we have only these social media: Going back into that folder is painful: I have 15 pictures, but only 6 of them are HQ's it seems. I wonder why there are so few of that outfit when the other set from the same day has pictures: Thats out of line.



Now I remember that I didn't post them because I was probably waiting for more to come and then forgot about it. I'll look into it tomorrow if I remember it. I got confused because the social media folder is named January I only sleep in shifts of 1.



Makes me wonder how many other pics we're missing because of a little ink…. I have different eyes today probably. I like this haircut. In Colorado baked stuff often turns out like that if I don't adjust for the high altitude.



I was sure you knew. We luuuv you GG. If you are not, you will not. Daphnis, please stay there for 40 more days. Look for information and it's an American TV series. If you vote me for supreme chancellor, even hell will be livable again.



Yesterday on crappy quality insta stories it looked little different. Hairstyles always looks better the day after I think. That's all over with! DVT is our Palpatine, thos. Creating peace in the Chlomoverse.



Yea I do and I think you know me: Ethan will be going too, but besides that I dunno who yet. The few social media I have besides those posted in that social media poster I'm sure you already have just somewhere else… I'm not just saying that because I'm too lazy.



For those who knows my Twitter, I made a new poll where you can cast your vote if you like. For those who don't care about my Twitter: I would really love to see how she prepares for her scenes, how she interacts betweens scenes with co-stars and crew etc and just how the whole process is working.



It would be like a unique behind the scene look that you would always remember when you watch the final movie. But most likely it will be like so many other photoshoots I can get HQ's from now. Too expensive and only for private hoarding: Even if I had the money I wouldn't spend as much on some of the shit I can get now.



There are some gems. I could also spend another day with her. She could be taking her mother to the tennis tournament down the road in Indian Wells, California. I'm sure her mother would like to go.



And, it turns out I have tickets for tonight. But, NO, she goes off to Texas. I'm sure the next time I'm in Texas she won't be. Sun, Mar 12, The sidewalk section is closed; can't you read the sign? Damn, didn't know it was that expensive to attend SXSW?



Is it not possible to buy just a single ticket for a show or a day? Who can even afford such prices? I went some years ago and saw just one evening. It's gotten bigger and more expensive in the last few years, though. I probably couldn't afford it now.



OMG that must be the worst website ever. Can't find the most simple shit like prices and what type of badges, tickets, wristbands to buy. I actually have to google for the info to find the pages - and then when you do find the pages they are complex as hell: Why the hell did they make their website that complex.



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If not in the application menu then the administration or vice versa. I like zypper the package manager very much too. The system is actually yours, update whenever you want, reboot whenever you want, rice it out however you want, have a shell that's actually useful.



What's the best way to do this? I have a Pi and I'm messing around with it, made a radio, a NAS and a media center out of it but I still don't feel good enough. If I skip the partition it boots directly to Windows. Here is my fdisk before installation: If I make it Windows doesn't show up in grub even if I use os-prober.



I tried os-prober too. Having nuked my server yesterday after messing up Apache this feels wonderful. Does anybody use kde here? I am following the install documentation to install one kwin script here: Can't find anything with google.



I'm running a discord bot on my pi, joint developed by a friend and I. He needs SSH access to the bot's account. I want to have outside SSH access to this user, and this user alone. I have multiple accounts, specifically a media account that I SSH to locally.



There's no such thing as too much security. But there is such thing as "too much tinfoil" and "asking for the impossible" 1. Sometimes the "smallest things" have the most effect 3. How much do you want to know about the kernel?



The less programs do for you, the more you have to learn yourself. Gentoo, then linux from scratch. But there's just been a lot of forks and "ports" of plan 9 and it's kind of hard to tell which ones are the most complete, how useable they are, which ones are dead, etc.



For all I know it means the project was abandoned. Also I found something pretty interesting called HarveyOS. But the only setup instructions, as far as I can tell, look like you're supposed to set it up on top of an existing distro rather than to install it as a full OS although I'm guessing that's possible too?



Yeah by all means do a thread. I'd be more interested to know how easy a default install is and how much fuckery needs to be performed to get it running. I've come from the days of needing fuckery to get Ubuntu and Redhat working so I don't mind but I'd like to know what I'm getting into.



I'm guessing by the fact that you're saying VESA drivers that anything more than basic gfx functions is a no-no. It seems like a fairly natural progression, but we also seem to be moving further away from it.



But now everyone has moved on to bigger and bette.. What the fuck are they talking about? From what I read about Plan9, they follow the "everything is a file" philosophy close. When our audio system allowed you to treat it as a file and just echo crap into it it was more plan9-like.



I don't know if that's the best example though. It was supposed to be the successor to unix and so it does things differently. That's from OSS times. Alsa lets you use aplay for this.



The following "rules" apply: They lack the advanced features because muh trade secrets, but what works works well. I was under the impression that AMD drivers should be superior since they cooperate.



Thanks for the info. I was just throwing some random thing out there. All I was really wondering is if considering that plan 9 was supposed to be the next unix and was made by the same creators at bell labs how likely it would be that we would migrate to those standard over time.



Because from what I can tell most of the benefits of plan 9 are in how hardware interacts with the filesystem, but that seems doable. I'm guessing it's not very likely to happen though. I am new to i3 and trying to change the Displays settings using the unity-control-center in Ubuntu When pressing on 'apply' it fails: SettingsDaemon was not provided by any.



I'm trying to use chainloader to add my legacy Windows 10 to grub. First time Linux install here. Anyway, I'm waiting out the three hours that's required for my backup to copy over and I've got a few questions.



Now that I'm post-installation and have an Internet connection, it's not told me to do anything. What have I missed out on? This threw a few errors but in order to get shit done I had to click 'skip all'. Is there a log of these errors anywhere?



I want to make sure that I haven't lost anything important. Apparently Windows allows for larger file names than Linux does. Allegedly all of my Firefox profile data is saved in the AppData part of my Windows backup, but I don't know how to make Ubuntu's Firefox respect that.



Is there any way to run those games on Linux? I imagine that Wine will be involved. I used it as a screenshotting tool and it was fantastic for editing stuff like screenshots of mathematical shit that I needed to make a small edit to.



Is there any program like that for Ubuntu? In particular, I need it to be light weight. I've put like 15 hours in to this shit https: Literally apt-get update apt-get dist-upgrade Ubuntu will bug you with software upgrades, but using these two command you can do it any time.



PlayFromLinux frontend for wine also help. That's why I'm trying to chainload it. Just two small things to check. And for 4, will I have to install these games on Linux? Or will I be able to boot them up in the same place as I did in Windows and still have all of my saves and shit working and in the same place?



This usually means not just fixes of software but sometimes new versions. To upgrade to a wholly new ubuntu release you have to use the separate do-release-upgrade command. I don't remember a single game I couldn't run because I used it from a windows installation and not installed it inside wine.



Assume I did a minimal Debian installation. Now if I want a DE all I have to do is 'sudo apt install x' correct? Surely xorg is a dependency of any DE? Or do I have to first install xorg and then the DE. Cause its not found on my system.



How do I install Anki on ubuntu? The official repo in the software store does not work, nor does following the instructions at the bottom of https: Can someone please remind me what the best way to install ffmpeg on x ubuntu is if lightweightness isn't an issue?



On my previous installation xubuntu I know I used the following configure switches: It claims that libvorbis and libopus couldn't be found: I seem to remember having the same problem the last time I tried to get libopus to work and someone pointed me to a different ffmpeg version?



Any idea which one? Should I just install the official package through apt? What am I missing? I can run it from KDE's app manager. Running Ubuntu Mate here. Afaik all ports are closed by default, but I didn't get to enable my firewall right away.



How high is the chance that someone hacked my pc remotely? If it happened, is there any way to fix this without reformatting? Please give an honest answer if you know, not just "stay offline" and so on.



I installed Ubuntu software center through software boutique. Consider this, there are 7 billion people in the whole world. Let's say 2 billion people use computers frequently. What's a good terminal emulator? I tried st but it fucks with keybindings too much, and I can't figure out how to make urxvt not look like dogshit.



I have a new Manjaro install. I had XUbuntu for years and had the monitors working but recently distrohopped and now only the first monitor in the chain works the second is not recognized.



Is there any way to recover this? Also how many people do you know who have never heard of a firewall. They'd all be instantly pwned. Unless you installed nginx and disregarded every single safety precaution and override to make your entire home directory sharable and removed all port protection.



Or you decided to open up your ssh to the outside world with no key access and a user account with no password, and somehow forwarded that through your router to expose it to the wider internet.



The amount of hoops to jump through is crazy. Every single installing Linux for beginners guide on the internet would start with long discussions about how to not get instantly pwned. Given how ports are closed, how would someone gain access?



And is there anything I can do now to fix this? Tbh as little I know about Linux, this seems pretty safe against intruders, but if you know anything, let me know. Xresources and put these: It's literally one google away even for a complete noob like me.



Xresources and call it in. Xdefaults is a workaround. Shove this in it: Go google your favourite colorscheme and shove that in too. Thanks for clearing it up and reassuring that I'm just paranoid. I did install "Debconf" for a program I wanted to run from the store, which asked for "mail access" or some shit, was this in any way harmful?



Caused it to crash entirely. Xresources then exit and open it back up. KDE has frozen features to X11 and is now going Wayland full tilt. Forget KDE if you use Nvidia. So use your fucking eyes and pick the relevant response, and don't get pissy with the people trying to help you because you fucked it up, asshat.



That's bollocks because I'm using it right now including the exact lines I snippeted you. More likely you just fucked it up. Your kneejerk angry response indicates this is not the first time this has happened.



My kneejerk angry response indicates I came here to ask a specific question because I already googled around and found minimal useful information. Xresources" in a terminal without quotes 4.



Why is this shit never in the manual? I'm a freshman and we weren taught how to compile C using gedit. What C compiler that's graphical like gedit can I use as an alternative? How would I go about getting emacs colors in urxvt to look like they do in x-terminal-emulator?



Bottom is x-terminal, top is urxvt. I am familiar with the method in Max, but in Maya the occlusion node does not have a UV option. Create a new render layer and assign a surface shade as a material override In the Hypershade under the mental ray Nodes Textures.



After further investigation, it appears that meshes with 2 uv sets display, and the ones with 1 uv set do not display. I'll send a bug report. Vou citar alguns destes motivos. Seu arquivo pode ser um destes casos.



Caso resolva, clique em "Marcar como Resposta" no thread Bruno Rodrigues. I downloaded it and ran a full system scan, but it found no viruses or malware. I also ran a full system scan with Norton and it also found nothing.



How do I remove this virus or is it a false alarm? There sure isn't much listed on this threat: You might wish to try one or more of the following on-demand scanners which will not interfere with your resident AV program - if necessary, you might need to run them in Safe Mode or Safe Mode with Networking: The prompt asks if you want to Starttrial or Decline.



To get the free version without real-time scanning or web site blocking features you need to choose Decline. You may need to rename the installation file to Or you might want to download the installation file to a flash drive or CD and then install Malwarebytes on the infected computer.



SAS Portable is "designed" to be downloaded onto a flash drive or CD and you could then insert the drive into your computer and run it from there. If you do that you may need to scan the flash drive for malware after using it on the infected computer.



SAS is a very good scanner but will also identify and remove cookies which are not considered to be malware. Since you are using Norton to provide your antimalware protection it would be best that you seek advice from Norton Support: HelloI have made a model in Maya and mapped its UV accordingly.



In Maya the UV does not have any problem, but in Mudbox it has problem when it divided up. Unity currently only supports up to 2 UV sets per mesh. You might be able to pull off some trickery by having two identical meshes with different UV sets and then do something with that, but it seems like any solution you could come up with going that route would be extremely complex.



What are you trying to do that you need more than 2 UV sets? On or about Sept. Saw this message from windows Remove the PWS: How do I get rid of it? Alternatively, try these on demand scanners which will not interfere with your resident AV program:.



Also how does the load save uv tool work in the "unwrap UVW" modifier? Works also in 3D mode. The second question is even easier. You can load previously saved UVs to the model you are working on.



Save the UVs, reset and try another configuration. You are able to get the already saved ones any times just loading them. Go into a seperate program and map the UV. Sketchup's UV mapping is terrible.



Hi Paulius, thanks for trying it out. I just created a new project with my Unity 3. The attached screenshot is what I see. There's no texture images that got extracted from the fbx, I can see the materials, and specifically the texture image on the TV screen is missing from the material.



Could this be a unity 3. Or am I not importing the fbx properly? I am sorry, but to get your issue more exposure I would suggest posting it in the commercial forums since this is a commercial product. You can do this by clicking the following link: Printers - Designjet Large Format.



Hope this helps, have a good one! Swearing and cursing at an infuriating problem with Maya 's UV Texture editor. After making any changes, moving, rotating, scaling, unfolding etc, most of the time the changes aren't displayed unless I close the UV Texture Editor window and open it again.



Anyone else having the same problem? Got any tips or workarounds? Actually, A W, you were pretty much correct. With that selected, everything's running as it should. Brilliant, thanks a lot. Now the workflow will return to being niiiice and smooth again, without a clunky and erratic UV Texture Editor!



You've been a big help. Hi all, I have a problem with UV-s. It streches the UVs all along the mesh, and I am wondering, if there are any ways to solve this problem. I've got the same problem now on a model i've done.



I unchecked the "smooth when subdividing", but it doesnt solve the problem. I've got no clue on what to do now. I'm trying to unfold my model along the selected edge but the result looks very strange and I can't figure out why that is.



Could I have made my object with too many polygons? For some reason Ive also had a problem like this, I tried choosing edges and it worked Is there any command which will help you shape your UV exactly as you wish? I've run into an issue trying to fix the seams with my uv maps on a Geosphere.



The 'mapping leaves a visible seam', that I don't want visible. I haven't run across anything to fix the seams of uv mapping on a sphere. Does anyone have any ideas? I don't know how it happened and what to do.



While working on model in Mudbox 1. The original level 0 is OK and the final level 5 got it all merged. Any ideas how to fix it? Is there a way when creating a new texture to set how many pixels you'd like for the UV border?



I have some old models I'd like to redo the textures but some UV borders a close to one another and that creates artifacts when painting. That'd be cool if we could do it as I rather not redo all the UVs for these models.



Hello, I've recently made a mesh dress, rigged and everything but now when I made the UV Map for it and upload the UV Map texture seperatly to second life the uv map does not really match with my dress?



Like it's completely repositioned and it does not look like how it's supposed to. Is there a tutorial that shows how to apply a UV Map to a rigged texture or can anyone help me find out what I'm doing wrong? Yep that's the one.



No problem with the term being corrected, like I said in my post "or whatever it's called". It is a long time since I was last in Blender but I knew what I meant. Another option in GameDraw is the ability to do planar, cubic and spherical mapping from the UV tab.



How do you figure out, the coordinates for each UV tile? I came across an image on how to figure it out in Maya UV editor, but I can't figure it out in Texture Editor in Softimage, Maya has a ruler within it's UV editor to make it a little easier.



Why in SI preferences are set to that is the right hand corner of the noIcon. And to figure out what each UV coordinates tile is in the TE. I found one site here the closest to what I'm after but still in a distance as it only explains the coordinates each angle of a square, not what I want.



I've been very careful with my UV Mapping, following proper procedures and what not, and have some meshes apply the baked texture just fine, while others stretch it so far out that the model is a solid color.



A 'best practices' would be wonderful at this point but I'll take any input I can get. Ash will be a lot more help than me with how Blender works, she's really good with it, but that pic is a step in the right direction from what I can see.



I never tried the Autodesk converter but some people use it with success to export. I have no idea how to use it though. Treat a customer well and they remember you. Treat a customer badly and they never forget. I just found the UV map for a sculptie i made a long time ago in another program that doesn't bake textures.



I'd like to make a shadow map for it in Blender. How can I import it's UV map? I never produced a collada file when I made it. Are you asking about the UV map or the sculpt map? UV maps control texture coordinates.



Every sculpty has the exact same UV layout, just a uniform grid, occupying the full canvas space. There's nothing to "import", in this respect. Sculpt maps are what capture the geometric shape data for sculpties.



To utilize sculpt maps in Blender, the Primstar plugin is your best option, as the previous poster suggested. It's slightly more complicated, but you could just use two x maps and distribute the UVs between the two with clusters.



Works ok with the Source game engine. I have got some problem with the UV map. I tried 2 method: I want to use my model for a game and it will be more visible. Watch this tutorial here on the Area as it explains moving between Max and Mudbox and back again.



Hi, I have an object with a file texture. The UV Map has been exported with the snapshot option so without the above-stated file texture in the UV texture editor and I modified the UV map into photoshop including transparency.



How can I import the modified UV map again and link it to the current file texture so that I have both textures on my object? Thanks for your suggestion. I plan to use 3delight to render. I however found the solution thanks to Layered textures.



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I'm not sure which discussion this should go in. Since it involves UV maps, I thought it might go here. I have about 80 light bulb models in my scene, and when I start a render, I get this warning for each of them. The models have simple materials applied, no texture maps.



You must be applying a node in your materials that has a UV input which is popping up the message. Here is a section of the mesh, parts of the mesh paint smooth, other parts this is the result.



Here is the results after importing UV on the base level and level 1 only. I went back to the drawing board, I started to re-top my mesh. At this stage everything looks clean, flowing edge loops etc. I decided to import what I've completed thus far into Mud, apply a transfer and it came back to haunt me, non-quads levels not support.



I checked my target mesh at the point it is at now, the topology is way better then the source mesh, although it now won't transfer. Why do I keep running into this problem. I want to solve it, I want to master this problem and nail it in the rear.



I found out how to re-enable them: Read All 3 Posts. Read All 1 Posts. Read All 2 Posts. Read All 10 Posts. Multiple Uv Texture Baking? Uv Mapping Soldier Tutorial? If anyone could help that would be great thanks Attachments: Uv Is Gone da mesh --gt; recreate levels uvsYes, thank you for the reply oglu I just found it and posted it here, then I saw your post.



Read All 4 Posts. How Are My Line And Specs Uv Realtime Screenshots 3k no problems im still under 30 days just making sure everything runs fine before contract begins but thx! Read All 6 Posts. I already have used xview and it's all ok.



Bake Multi Uv Tiles sz Hi! Quando o "Scan" Terminar, clique em "Exibir os resultados". Changing The Default Uv Map? Just let it replace the old one. Uv Sets And Layers. Spiro Read All 1 Posts. Read All 8 Posts. Maya Uv Texture Editor On Mac 64 Bit 8x Funny how used one becomes to the abhorrent build quality of Maya and just uses workarounds to be productive.



Thank you in advance for any assistance anyone can give me. Skin Of Character da texture, material, and uv. Does anybody have any idea about this? About Uv c8 Is there a way to set each polygon as one big tile block and make them overlap?



About Uv c8 Hi, I'm unsure what you are asking, are you asking if polygons can overlap in the UV map within the space? Thanks, Remi Read All 2 Posts. Uv Texture Editor zd How come my texture is displaying like this? Read All 5 Posts.



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Uv Problem When Painting But Uv Its Ok jp Hi, Im having a little problem when i paint over a object, in some places the texture become weird, i think its not the uv, because other areas with identical uv has no problems.



House Call Scan - Infected Files. Can any body help? I am just finding my way around. Janet Read All 3 Posts. Uv Maps am This belongs in the Community Help section. Many Thanks Read All 1 Posts. When To Uv Map?



Problem With My Model's Uv zd my model is the opposite of normal models for some reason. Problem With My Model's Uv zd so no clue? Eric Read All 2 Posts. A Newbie Needs Help Mudbox jx Hello, I created a game model in maya.



Mudbox jx the highpoly dont need an uv map.. Virus k7 I have got somethings called Personel internet Security, and Trust Warrior that are not being detected by microsoft security essentials. Virus k7 Download the free version of this tool and do a full scan.



Ma Import Issues sz This doesn't sound right. Uv Linking sf Hi! Ppm For Uv Shell? The good news is some progress has been made. Uv Unwrap Question 7z Sorry for the noob nonsense This is to feed our plugin RE: Turn off filtering and "Apply Shadows" to get the correct result.



Hope that helped, M. Uv Render Pass zj Hello all, Found the right forum this time. Uv Render Pass zj Create a new render layer and assign a surface shade as a material override In the Hypershade under the mental ray Nodes Textures.



Meshes Do Not Display In Mac Webplayer zp After further investigation, it appears that meshes with 2 uv sets display, and the ones with 1 uv set do not display. Thanks to anyone who can help. Uv Problem In Mudbox dm mudbox isnt smoothing uvs by default Alternatively, try these on demand scanners which will not interfere with your resident AV program: Hp Designjet ps Uv Printer 8p I keep getting error codes like 0C and now recently ffffffff bd can anyone help Hp Designjet ps Uv Printer 8p Hi Osman, I am sorry, but to get your issue more exposure I would suggest posting it in the commercial forums since this is a commercial product.



Xsi Uv Smoothing f1 I've got the same problem now on a model i've done. Uv-Unfolding Problem s9 Hi, I'm trying to unfold my model along the selected edge but the result looks very strange and I can't figure out why that is.



Uv-Unfolding Problem s9 So



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